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End of the Line
An indie game ARG concept character select screen.
An adapting illustration that developed into a bigger project concept, End of the Line captures the eerie mundane atmosphere of the late night tube and how it can be the perfect place for things to go all wrong.
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Inspired by the idea of showcasing common relatable passengers you might encounter and the flaws to humanity they can symbolise through something simple as how they act on their commute. Players are encourages to 'choose their ego', aka game build, but without seeing the development it can lead too in the later second half reveal.
Final Composited video of the first half recognisable tube scene.
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